Modpack and technology
More actions
The Create Server uses a changing modpack centered on Create. The archive records rapid experimentation with industrial systems, weapons, magic, movement, storage, and server-side quality-of-life features.
Industry
Recurring projects include factories, mines, automated farms, oil processing, power generation, storage networks, and rail transport. DPRCH planning on 29 August listed a manufactorum, mine, cannon factory, bunkers, and turrets as goals for the following week or two.[1]
Weapons
Create: Big Cannons shaped much of the political imagination. Players proposed artillery, airships, radar, autocannons, missiles, and defensive armor. Actual manufacturing proved difficult. Several chats from 30 and 31 August concern a cannon lathe that did not work as expected. Players ultimately proposed a separate creative test server so troubleshooting would not endanger the survival world.
Magic
Magic mods were both popular and operationally disruptive. High-impact spells caused severe lag or server crashes. A poll to remove every magic mod failed, while narrower limits on specific spells remained under discussion.
Reliability
The modpack changed repeatedly during the first week. Hosting migrations, network faults, crashes, mismatched pack versions, and server-side configuration changes produced frequent downtime. These incidents are documented as technical events unless the record shows deliberate misuse.
- ↑ DPRCH Council chat, message by Shiby, 29 August 2026 at 18:36–18:37 UTC.